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10.11.2026

GH is getting completley new foundation

It's been a while since our last major update. We have been developing a some significant changes behind the scenes.

Over time, we identified several problems with the original version of the game. We tried approach those problems from different angles, but the result was always bigger problems. There were lot of significant limitations in system how the game was created.

So we made a big decision and started building completely new match engine from scratch. After we got it to testing phase we notice that original version limitations was too significant and connecting match engine to original version was so big operation that with same effort we can build the whole game from ground up.

New Match Engine
The new match engine is being developed independently from the game's underlying engine. With this solution we have much more control over the matches and how those are simulated. In original version match simulating phase took lot of time. More than 30 seconds. Now in our current version we can simulate 10-20 matches less than 3 seconds.

With separated match engine we can develop the manager state and match state totally separated. So like bugs and other stuff is not breaking the whole system.

One of the biggest advantage is testing. We can run thousands of matches very quickly and analyze the results to make balance and problems be more visible.


Stable management experience
Because we have separated match engine we get our management system more control too. That means the management system is no longer depend directly from match engine. Allowing both side developed and improved independently.


New chapter of GH
There's still plenty of work ahead. However, we are excited about the direction things are heading. Our current plan is to get our original Early Access version replaced by this new version in early 2027. And full release in mid 2027 or late 2027.

How we continue
We are planning to share regular development diaries to give you a look behind the scenes of GH's development.

Our goal is to publish a new diary every week. However, there might be weeks when we don't have enough meaningful progress to show.

We believe it's better to focus our time on developing the game rather than publishing updates around hollow developing state. We'd rather share fewer, more meaningful updates.